This problem has been causing me frustration for weeks, and I think I've finally figured out what was wrong.
I have a GWT application that I'm running as a desktop application using Electron. To access some Windows services, I wrote a native module in C++ that my JavaScript code can call into and call some Windows functions. Some of the newest Windows APIs are asynchronous and long-running, so I made use of Nan's AsyncWorker framework for running C++ code in another thread and then calling a callback function in JavaScript with the result afterwards.
But the code would always crash. If I executed the commands from the Electron/Chrome debugger console, it would run fine. But if I ran the same instructions in my compiled GWT application, the application would crash when the callback function is invoked from C++.
I spent weeks looking over the code and trying different variations, tearing my hair out, and I could never figure it out. Native modules (much like everything else in node.js and electron) are underdocumented, but my code looked the same as the examples, and I couldn't find any reports of other people having problems. Maybe I was compiling things incorrectly? Was my build set-up wrong? Maybe mixing in winrt and managed code was causing problems? But I think I've finally figured things out.
The problem is that the GWT code runs in an iframe, so the callback functions are defined in the iframe, and somehow, this leads to a crash when the C++ code tries to call these callback functions. To solve this problem, I've created a separate JavaScript shim that creates the callback functions in the context of the main web page. My GWT code can call into the main web page to create the callback functions and to pass them to the native module. Then the native module can safely call back into JavaScript from the AsyncWorker without any crashes.
Side Note: When running Electron in Windows, it seems that the Windows message queue is managed from the main process. So if you have a Windows API that needs to be called from the UI thread, it should probably be called from the main process not the renderer process.
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