JavaScript constructors simply feel like a weird hack. They're normal functions except you call them with new. In fact, all functions have extra fields for tracking prototypes that are only used when you use functions as a constructor. It also seems incongruent that JavaScript objects are not class-based and can be dynamically changed at any time, yet you're expected to put all your object construction code in one place in a single function. I would personally avoid using JavaScript constructors in all situations, but you can only make use of inheritance and reuse if you use constructors.
But constructors just end up feeling even more cumbersome once you start using them for inheritance. Theoretically, the inheritance model of JavaScript is very simple. Every object has a prototype object. When you use a property, JavaScript first looks if the property exists in the current object, if it doesn't, JavaScript then looks to see if the property exists in the chain of prototype objects. But when you actually go about trying to use inheritance in JavaScript, everything suddenly becomes really complicated. Every time I want to use inheritance, I always end up having to search on the Internet for tutorials about how to do it because it simply never sticks in my mind. There's something with the way constructors and inheritance are implemented in JavaScript that somehow makes the simple concept of prototype inheritance completely confusing to me. If you search for "JavaScript inheritance," you end up with all sorts of weird frameworks for abstracting away the inheritance process. It's actually somewhat hard to find good documentation on how to do inheritance (actually, the Mozilla docs that I linked to are very confusing as well because their description of constructor chaining is hard to grasp). I think that part of the problem is that the using constructors to create objects simply doesn't fit well with the prototype model of objects. If I'm creating an abstract base object that other things will inherit from, why do I need to create a constructor for allowing anybody to create multiple instances of that object, then use that constructor to make a single instance, and then inherit from that one instance? It just seems weird that if I want a single Employee base object that other objects will inherit from, I need to create an Employee constructor object, create the Employee, and then use this instance as a prototype in other constructor functions.
After many years of having these JavaScript issues gnaw at me, I've recently started to realize that my unease with constructors and inheritance wasn't a problem with me but a problem with JavaScript. Constructors are simply a mistake in the language and should be removed. It is, of course, impractical to literally remove constructors from the JavaScript language, but they should be deprecated, and all documentation should cease to mention them in reference to objects. JavaScript constructors attempt to impose a class-based object model onto JavaScript, but JavaScript is prototype-based, so it simply doesn't work. Because JavaScript is somewhat inspired by Java, there was an attempt to bring in some Java's object syntax into the language, but Java's constructors simply don't work in JavaScript. And I know that people really want class-based inheritance in JavaScript as evidenced by the fact that people keep trying to add class-based inheritance into JavaScript, but class-based inheritance doesn't exist in JavaScript now, so there's no point in trying to fit a square peg in a round hole. Fortunately, ECMAScript 5 has a new Object.create method that offers a reasonable alternative syntax for creating objects. This method can also be retrofitted into older versions of JavaScript as well (albeit with a performance penalty).
When using Object.create() to create objects, the code for creating an inheritance hierarchy then ends up closely matching the inheritance hierarchy itself:
Employee = { department : '', giveBonus : function(bonus) {...}, handleVacation : function() {...}, } WageEmployee = Object.create(Employee, { wagePerHour : 10 }); SalaryEmployee = Object.create(Employee, { salaryPerYear : 50000 });
When you need to create multiple instances of the same type of object, you can still create a function to do that, instead of an explicit constructor.
function createSalariedEmployee(name, salary) { var emp = Object.create(SalaryEmployee); emp.name = name; emp.salaryPerYear = salary; return emp; }
Sometimes you need to do constructor chaining in order to handle state that cannot be safely be stored in a prototype. For these situations, I would suggest having an initialization method in each object that can be chained (similar to Smalltalk conventions).
Employee = { __init__ : function(name) { this.name = name; }, department : '', giveBonus : function(bonus) {...}, handleVacation : function() {...}, } WageEmployee = Object.create(Employee, { __init__ : function(name, wage) { Employee.__init__.call(this, name); this.wagePerHour = wage; } }); var newEmployee = Object.create(WageEmployee); newEmployee.__init__('John', 10);
I think this approach for creating objects is less confusing than using constructors. It's definitely a lot cleaner for singleton objects and for abstract objects. It may not be that great for flat hierarchies, where programmers want to create many instances of the same object, but it's not a big loss there either.
"similar to Smalltalk conventions"
ReplyDeleteand now, to many more people, Objective-C.
Thank you for this article!
ReplyDeleteNot to mention, if you forget to add a 'new' while calling a constructor, you'll be adding properties to the global object (since, 'this' will refer to the global object).